- Unity Directional Sound
- Unity Directional Light
- Unity Of Command And Unity Of Direction
- Unity Directional Light Going Through Walls
Unity of direction | |
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See also |
Unity of direction this principle is expressed as: one head and one plan for a group of activities having the same objective. It is the condition essential to unity of action, co-ordination of strength and focusing of effort. A body with two heads is in the social as in the animal sphere a monster, and has difficulty in surviving. Unity of direction (one head one plan) must not be confused with unity of command (one employee to have orders from one superior only). Unity of direction is provided for by sound organization of the body corporate, unity of command turns on the functioning of the personel. Unity of command cannot exist without unity of direction, but does not flow from it. (H. Fayol, 1949, 25-26).
Var direction = Vector2(Random.Range(-1f, 1f), Random.Range(-1f, 1f)); What I would like to do is after some period of time, randomly generate a new direction vector, but this time keep the same 'relative' direction that it currently has. Probably within 45 degrees or so on either side of the current direction. For a direction on an angle in 3D space you need to pick what positive and negative mean in your context. One simple method I've used in the past is to simply multiply the results of Vector3.Angle by the sign of dotting the target vector to the direction I want to be positive. For example if we assume the situation you described is top down. This is the first video of 'hope-to-be' quickie series(very short and quick unity tutorials because your time is precious) about changing direction of gravit. Step 1 Introduction. To rotate object with clockwise or anti-clockwise in Unity you need a center of rotation and how much you want to rotate it. Counter clockwise and Anti-clockwise rotations are called as positive rotation and negative rotation respectively.
Unity of Command Vs. Unity of direction
The principle of unity of direction implies that there should be ”one head and one plan for a group of activities having the same objective”. In other word, each group of activities having the same objectives must have one plan of action and must be under the control of one manager or superior. Mac os x programs. An organisation or group having different plans and more than one head cannot achieve the desired results.
The principle of unity of command should not be confused with the principle of unity of direction as both do not mean the same thing. The principle of unity of command is concerned with functioning of people while unity of direction is related to the activities. There can't be unity of command with unity of direction, but there may be unity of direction with unity of command.(R.J.Reddy, 2004, 5).
Hierarchical organisational structure based on division of labour
The founder of classical mamagement theory is generally regarded as being Henri Fayol. According to him, management consisted of five elements, namely:
- forecasting and planning,
- organising,
- commanding,
- coordinating,
- controlling.
Linked to these elements, Fayol evolved fourteen principles of management and organisation. There are:
- Division of labour.
- Authority.
- Discipline.
- Unity of command.
- Unity of direction.
- Subordination of individual interest to the general interest.
- Remuneration.
- Centralisation or decentralisation.
- Scalar chain (lateral communication is also important).
- Order.
- Equity.
- Stability of tenure.
- Initiative.
- Esprit de corps (regard for the interests and honour of the organisation).
Division of labour results in specialisation, which in turn allows the individual to build up expertise and thereby be more productive. A hierarchy is necessary for unity of direction of workers. Max Weber studied bureaucracies and argued that hierarchical organisations are structured so that order, discipline, and command could be understood by all. They are usually also highly centralised so that major decisions would be issued through a chain of command from the top down to the bottom. When the hierarchy refers to management it refers to the number of levels of management and the number of managers at each level, as they are ranked into an order whereby fewer mangers are at senior levels and more are at middle of first-line management levels.
Autocratic leadership style.This is characterised by a leader who exerts a large degree of control over a group and allows little, if any, participation from group members. Communication with this style of leadership is downward from management with very little worker feedback. (L.Fleming, 2006, 9).
Unity of direction
Unity of direction is a concept in team management that assumes that all the team members should share the same objectives in order to work toward common results, using one plan.
Every person has own objectives. Every employee is asked to adopt company objectives. Every team member is asked to adopt team objectives. Every person can have own objectives related to involvement in the team. These groups of objectives usually are not fully compatible. In case of clash, individual has to choose which objectives should be achieved.
The unity of direction assumes that in case of clash, every team member will choose team objectives as the most important. In order to achieve unity of direction the team should be properly created (team is more than group of random people) and trained.
References
- Costa, A. C., (2015), Work team trust and effectiveness, Personnel review, 32(5), 605-622.
- Fayol H., (1949), General And Industrial Management, Topcs C-DAC, 25-26.
- Fleming L., (2006), Excel HSC Business Studies, Vivienne Petris Joannou, 9.
- Hambley, L. A., O’Neill, T. A., & Kline, T. J., (2007). Virtual team leadership: The effects of leadership style and communication medium on team interaction styles and outcomes, Organizational behavior and human decision processes, 103(1), 1-20.
- Opie, A. (2000). Thinking teams, thinking clients: Knowledge-based teamwork, New York: Columbia University Press, 305.
- Reddy R.J., (2004), Management Process, APH Publishing Corporation, 5.
Author: Danuta Korzeniak
Unity Directional Sound
Generally in a game where the player has to move a gameobject (Central character, RPG, Hero, etc.) as he progresses. Now, assuming the game to be non-unidirectional, many people (including me) face the problem of making the gameobject move relative to its facing direction.
If the game is such that the player can simultaneously move on x and z direction, you can independently setup the movement physics code. Turning around would be used by the mouse itself so you just need to setup a mouse-look script on the camera. Here the Turning around is a continuous task (e.g. Crysis, COD, Project IGI).
Unity Directional Light
e.g.
Unity Of Command And Unity Of Direction
But there may be a problem if you want to make a game where the mouse-look isn’t really needed and the turning happens discretely by user input and based on the direction the player is facing, he is needed to move forward (e.g. Temple Run).
Now you can either use global variables to keep reference of the direction the player gameObject is facing, or use simple and more natural logic to move it, using the following scripts.
Case I
If you are manipulating the position directly, you can move a gameobject relative to its facing direction by using transform.forward instead of Vector3.forward in the scripting.
e.g.
Case II
If your code is using physics, use rigidbody.AddRelativeForce rather than rigidbody.AddForce
e.g.
Note
Unity Directional Light Going Through Walls
The scripts are intended for 3D Environment. But changing them for 2D is easy. I will try to provide 2D examples too if I find suitable time.